Extra death sound effects
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TODO.md
1
TODO.md
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@ -1,5 +1,4 @@
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1. Sound effects
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* when a unit is killed
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* if possible, a small bit of background music
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2. Gameplay additions:
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* powerups: change movement type, remove pawn's attack and movement restrictions
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<?xml version="1.0" standalone="no" ?>
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<!DOCTYPE project PUBLIC "-//audacityproject-1.3.0//DTD//EN" "http://audacity.sourceforge.net/xml/audacityproject-1.3.0.dtd" >
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<project xmlns="http://audacity.sourceforge.net/xml/" projname="voice_clips_data" version="1.3.0" audacityversion="2.4.2" sel0="0.1044897959" sel1="0.1625396825" vpos="0" h="0.0000000000" zoom="86.1328125000" rate="44100.0" snapto="off" selectionformat="hh:mm:ss + milliseconds" frequencyformat="Hz" bandwidthformat="octaves">
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<project xmlns="http://audacity.sourceforge.net/xml/" projname="voice_clips_data" version="1.3.0" audacityversion="2.4.2" sel0="0.0000000000" sel1="0.0000000000" vpos="0" h="0.0000000000" zoom="86.1328125000" rate="44100.0" snapto="off" selectionformat="hh:mm:ss + milliseconds" frequencyformat="Hz" bandwidthformat="octaves">
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<tags/>
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<wavetrack name="Audio Track" isSelected="0" height="150" minimized="0" channel="0" linked="1" mute="0" solo="1" rate="44100" gain="1.0" pan="0.0" colorindex="0">
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<waveclip offset="0.00000000" colorindex="0">
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@ -35,6 +35,38 @@
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</sequence>
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<envelope numpoints="0"/>
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</waveclip>
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<waveclip offset="4.51628118" colorindex="0">
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<sequence maxsamples="262144" sampleformat="262159" numsamples="33280">
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<waveblock start="0">
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<simpleblockfile filename="eff1f99f.au" len="33280" min="-0.278197" max="0.310576" rms="0.082431"/>
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</waveblock>
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</sequence>
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<envelope numpoints="0"/>
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</waveclip>
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<waveclip offset="6.01396825" colorindex="0">
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<sequence maxsamples="262144" sampleformat="262159" numsamples="17408">
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<waveblock start="0">
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<simpleblockfile filename="eff1fea7.au" len="17408" min="-0.224971" max="0.203101" rms="0.034671"/>
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</waveblock>
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</sequence>
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<envelope numpoints="0"/>
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</waveclip>
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<waveclip offset="7.02403628" colorindex="0">
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<sequence maxsamples="262144" sampleformat="262159" numsamples="19968">
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<waveblock start="0">
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<simpleblockfile filename="eff1f37c.au" len="19968" min="-0.124105" max="0.118732" rms="0.021662"/>
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</waveblock>
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</sequence>
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<envelope numpoints="0"/>
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</waveclip>
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<waveclip offset="8.01088435" colorindex="0">
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<sequence maxsamples="262144" sampleformat="262159" numsamples="29184">
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<waveblock start="0">
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<simpleblockfile filename="eff1f21d.au" len="29184" min="-0.241016" max="0.432145" rms="0.048868"/>
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</waveblock>
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</sequence>
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<envelope numpoints="0"/>
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</waveclip>
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</wavetrack>
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<wavetrack name="Audio Track" isSelected="0" height="150" minimized="0" channel="1" linked="0" mute="0" solo="1" rate="44100" gain="1.0" pan="0.0" colorindex="0">
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<waveclip offset="0.00000000" colorindex="0">
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@ -69,6 +101,38 @@
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</sequence>
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<envelope numpoints="0"/>
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</waveclip>
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<waveclip offset="4.51628118" colorindex="0">
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<sequence maxsamples="262144" sampleformat="262159" numsamples="33280">
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<waveblock start="0">
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<simpleblockfile filename="eff1f727.au" len="33280" min="-0.280298" max="0.313084" rms="0.083089"/>
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</waveblock>
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</sequence>
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<envelope numpoints="0"/>
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</waveclip>
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<waveclip offset="6.01396825" colorindex="0">
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<sequence maxsamples="262144" sampleformat="262159" numsamples="17408">
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<waveblock start="0">
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<simpleblockfile filename="eff1f7a0.au" len="17408" min="-0.22692" max="0.204659" rms="0.034957"/>
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</waveblock>
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</sequence>
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<envelope numpoints="0"/>
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</waveclip>
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<waveclip offset="7.02403628" colorindex="0">
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<sequence maxsamples="262144" sampleformat="262159" numsamples="19968">
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<waveblock start="0">
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<simpleblockfile filename="eff1f90d.au" len="19968" min="-0.125134" max="0.119691" rms="0.021835"/>
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</waveblock>
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</sequence>
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<envelope numpoints="0"/>
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</waveclip>
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<waveclip offset="8.01088435" colorindex="0">
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<sequence maxsamples="262144" sampleformat="262159" numsamples="29184">
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<waveblock start="0">
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<simpleblockfile filename="eff1ff30.au" len="29184" min="-0.242983" max="0.43555" rms="0.049258"/>
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</waveblock>
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</sequence>
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<envelope numpoints="0"/>
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</waveclip>
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</wavetrack>
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<wavetrack name="Audio Track" isSelected="1" height="150" minimized="0" channel="0" linked="1" mute="1" solo="0" rate="44100" gain="1.0" pan="0.0" colorindex="0"/>
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<wavetrack name="Audio Track" isSelected="1" height="150" minimized="0" channel="1" linked="0" mute="1" solo="0" rate="44100" gain="1.0" pan="0.0" colorindex="0"/>
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11
src/Game.gd
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src/Game.gd
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@ -62,6 +62,13 @@ const hit_sounds = [
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"/root/Game/Hit4",
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]
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const KILL_SOUNDS = [
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"/root/Game/Kill1",
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"/root/Game/Kill2",
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"/root/Game/Kill3",
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"/root/Game/Kill4",
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]
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func new_piece(piece_type, group, position = null):
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if not piece_types.has(piece_type):
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return null
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@ -543,6 +550,9 @@ func _process(delta):
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if index_to_play != null:
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print("ai loss Chance to play: ", c, " got index ", index_to_play)
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get_node(self.on_player_lose_piece[index_to_play]).play()
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else:
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index_to_play = self.rng.randi() % self.KILL_SOUNDS.size()
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get_node(self.KILL_SOUNDS[index_to_play]).play()
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else:
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# Deal damage
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target_square['piece'].health -= square['piece'].damage
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@ -628,7 +638,6 @@ func _physics_process(delta):
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if dest_valid:
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var dest_square = self.board_squares[dest]
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if dest_square['piece'] != null:
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# @TODO If the target doesn't die, we need to bounce back
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if square['piece'].damage >= dest_square['piece'].health:
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dest_square['piece'].queue_free()
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square['piece'].kills += 1
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@ -1,4 +1,4 @@
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[gd_scene load_steps=26 format=2]
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[gd_scene load_steps=30 format=2]
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[ext_resource path="res://src/Game.gd" type="Script" id=1]
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[ext_resource path="res://src/Playfield.tscn" type="PackedScene" id=2]
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[ext_resource path="res://assets/export/hit1.wav" type="AudioStream" id=20]
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[ext_resource path="res://assets/export/hit3.wav" type="AudioStream" id=21]
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[ext_resource path="res://assets/export/hit4.wav" type="AudioStream" id=22]
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[ext_resource path="res://assets/export/kill2.wav" type="AudioStream" id=23]
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[ext_resource path="res://assets/export/kill3.wav" type="AudioStream" id=24]
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[ext_resource path="res://assets/export/kill4.wav" type="AudioStream" id=25]
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[ext_resource path="res://assets/export/kill1.wav" type="AudioStream" id=26]
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[sub_resource type="DynamicFont" id=1]
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size = 24
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@ -251,6 +255,18 @@ stream = ExtResource( 21 )
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[node name="Hit4" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 22 )
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[node name="Kill1" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 26 )
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[node name="Kill2" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 23 )
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[node name="Kill3" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 24 )
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[node name="Kill4" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 25 )
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[connection signal="finished" from="EndSong" to="." method="_on_EndSong_finished"]
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[connection signal="finished" from="Yammering" to="." method="_on_Yammering_finished"]
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[connection signal="finished" from="Dust" to="." method="_on_Dust_finished"]
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