Fix crash when filtering moves that are off the board
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parent
064ed97513
commit
2a1711fda2
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/edge.png-f8eb0bb54aa0cd5dd98a7aca825fc2d4.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/export/edge.png"
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dest_files=[ "res://.import/edge.png-f8eb0bb54aa0cd5dd98a7aca825fc2d4.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -65,7 +65,13 @@ func get_valid_piece_moves(piece):
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# @TODO Filter based on game state
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var moves = []
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for m in possible_moves:
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var target_square = self.board_squares[m['pos']]
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var target_square = null
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if self.board_squares.has(m['pos']):
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target_square = self.board_squares[m['pos']]
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if target_square == null:
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# Move it off the board
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print("Move to ", m['pos'], " is not valid due to not being on the board")
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continue
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if target_square['piece']:
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# something here
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if pieces_hostile(piece, target_square['piece']):
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