Fix crash when filtering moves that are off the board

This commit is contained in:
Kienan Stewart 2022-04-02 18:14:49 -04:00
parent 064ed97513
commit 2a1711fda2
2 changed files with 41 additions and 1 deletions

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@ -0,0 +1,34 @@
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View File

@ -65,7 +65,13 @@ func get_valid_piece_moves(piece):
# @TODO Filter based on game state # @TODO Filter based on game state
var moves = [] var moves = []
for m in possible_moves: for m in possible_moves:
var target_square = self.board_squares[m['pos']] var target_square = null
if self.board_squares.has(m['pos']):
target_square = self.board_squares[m['pos']]
if target_square == null:
# Move it off the board
print("Move to ", m['pos'], " is not valid due to not being on the board")
continue
if target_square['piece']: if target_square['piece']:
# something here # something here
if pieces_hostile(piece, target_square['piece']): if pieces_hostile(piece, target_square['piece']):