ld50/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
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_global_script_classes=[ {
"base": "Container",
"class": "Game",
"language": "GDScript",
"path": "res://src/Game.gd"
}, {
"base": "Area2D",
"class": "Piece",
"language": "GDScript",
"path": "res://src/Piece.gd"
}, {
"base": "Node2D",
"class": "Square",
"language": "GDScript",
"path": "res://src/Square.gd"
} ]
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_global_script_class_icons={
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"Game": "",
"Piece": "",
"Square": ""
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}
[application]
config/name="Ld 50"
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run/main_scene="res://src/Game.tscn"
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config/icon="res://icon.png"
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[display]
window/size/width=1280
window/size/height=1024
window/stretch/mode="2d"
window/stretch/aspect="keep"
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[rendering]
environment/default_environment="res://default_env.tres"