ld48/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="LD48"
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="res://icon.png"
[autoload]
GameState="*res://src/GameState.tscn"
[rendering]
quality/driver/fallback_to_gles2=true
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"