92 lines
2.1 KiB
GDScript3
92 lines
2.1 KiB
GDScript3
extends Node2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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signal encounter_choice_changed
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var choices = 3
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var level = 0
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var buttonNames = [
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"Option0",
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"Option1",
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"Option2",
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]
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# Bind button callbacks
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for n in buttonNames:
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var button = self.find_node(n)
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button.connect("toggled", self, "_on_option_button_pressed", [n])
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func initialize(l = null, nOptions = null):
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self.level = l
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if nOptions != null:
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self.choices = nOptions
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var x = 0
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while x < 3:
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self.find_node("Option" + str(x)).visible = x < nOptions
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x += 1
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func activate_options():
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if self.choices > 1:
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for c in self.get_children():
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if c.visible:
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c.set_disabled(false)
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func active_visited():
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var i = self.get_active_option_index()
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if i == null:
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print(self.get_name() + " has no active option index")
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return false
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if self.level == null:
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print(self.get_name() + " does not have self.level set")
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return false
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print("Level " + str(self.level) + " is visited: " + str(GameState.encounters[self.level][i]['visited']))
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return GameState.encounters[self.level][i]['visited']
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func disable_options():
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for c in self.get_children():
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if c.visible:
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c.set_disabled(true)
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func get_active_option_index():
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var x = 0
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for c in self.get_children():
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if not c.is_visible():
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x += 1
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continue
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if c.is_pressed():
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return x
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else:
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x += 1
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return null
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func get_active_position():
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var i = get_active_option_index()
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if i == null:
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return null
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return get_node("Option" + str(i)).get_global_position()
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func has_active():
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var active = false
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for n in buttonNames:
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active = active or (self.get_node(n).is_pressed() and self.get_node(n).is_visible())
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return active
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func _on_option_button_pressed(state, buttonName):
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for n in buttonNames:
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if n != buttonName:
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if state:
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self.find_node(n).set_pressed(false)
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emit_signal("encounter_choice_changed")
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#for n in buttonNames:
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# if self.find_node(n).is_pressed():
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# print("Button" + n + " is pressed")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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