extends Control # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): connect("ship_stats_changed", self, "_on_update_stats") self.update_stats() func _on_update_stats(): self.update_stats() func update_stats(): get_node("Container/Health").set_value(GameState.ship_stats["health"]) get_node("Container/Supplies").set_value(GameState.ship_stats["supplies"]) get_node("Container/Crew").set_value(len(GameState.ship_stats["crew"])) get_node("Container/Crew").set_max(GameState.get_difficulty_data("maximum_crew")) get_node("Container/DeltaV").set_bbcode("[center]" + str(GameState.ship_stats["deltav"]) + " DeltaV[/center]") get_node("Container/Altitude").set_value(GameState.orbit_stats["altitude"]) get_node("Container/Altitude").set_max(GameState.get_difficulty_data("starting_altitude")) get_node("Container/Altitude").set_min(GameState.get_difficulty_data("minimum_altitude")) get_node("Container/AltitudeLabel").set_bbcode("[center]xxx / yyy[/center]") get_node("Container/DragContainer/Drag").set_text(str(GameState.orbit_stats["drag"])) # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass