ld41-sim_shitty/game/ui/resource_progress_bar.tscn

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://ui/resource_progress_bar.gd" type="Script" id=1]
[node name="VBoxContainer" type="VBoxContainer"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 1.0
margin_bottom = 40.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
alignment = 0
script = ExtResource( 1 )
icon = null
name = null
progress_texture = null
[node name="ProgressBar" type="TextureProgress" parent="." index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 1.0
margin_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 0
min_value = 0.0
max_value = 100.0
step = 1.0
page = 0.0
value = 0.0
exp_edit = false
rounded = false
texture_under = null
texture_over = null
texture_progress = null
radial_fill_degrees = 360.0
radial_center_offset = Vector2( 0, 0 )
nine_patch_stretch = false
_sections_unfolded = [ "Percent" ]
[node name="TextureRect" type="TextureRect" parent="." index="1"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_top = 5.0
margin_right = 1.0
margin_bottom = 5.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
stretch_mode = 0
[node name="Label" type="Label" parent="." index="2"]
visible = false
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_top = 9.0
margin_right = 1.0
margin_bottom = 23.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1