ld41-sim_shitty/game/levels/tilesets/default/default.tres

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[gd_resource type="TileSet" load_steps=10 format=2]
[ext_resource path="res://levels/tilesets/default/png/grass.png" type="Texture" id=1]
[ext_resource path="res://levels/tilesets/default/png/water.png" type="Texture" id=2]
[ext_resource path="res://levels/tilesets/default/png/road_cross.png" type="Texture" id=3]
[ext_resource path="res://levels/tilesets/default/png/road_single.png" type="Texture" id=4]
[ext_resource path="res://levels/tilesets/default/png/road_straight.png" type="Texture" id=5]
[ext_resource path="res://levels/tilesets/default/png/road_tee.png" type="Texture" id=6]
[ext_resource path="res://levels/tilesets/default/png/bridge.png" type="Texture" id=7]
[ext_resource path="res://levels/tilesets/default/png/house.png" type="Texture" id=8]
[ext_resource path="res://levels/tilesets/default/png/farm.png" type="Texture" id=9]
[resource]
0/name = "Grass"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 0, 0 )
0/is_autotile = false
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shapes = [ ]
1/name = "Water"
1/texture = ExtResource( 2 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 0, 0, 0, 0 )
1/is_autotile = false
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shapes = [ ]
2/name = "Road (Cross)"
2/texture = ExtResource( 3 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 0, 0, 0, 0 )
2/is_autotile = false
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"shape": null,
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
3/name = "Road (End)"
3/texture = ExtResource( 4 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 0, 0, 0, 0 )
3/is_autotile = false
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/shapes = [ ]
4/name = "Road (Straight)"
4/texture = ExtResource( 5 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 0, 0, 0, 0 )
4/is_autotile = false
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
4/shapes = [ ]
5/name = "Road (Tee)"
5/texture = ExtResource( 6 )
5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 0, 0, 0, 0 )
5/is_autotile = false
5/occluder_offset = Vector2( 0, 0 )
5/navigation_offset = Vector2( 0, 0 )
5/shapes = [ ]
6/name = "Bridge"
6/texture = ExtResource( 7 )
6/tex_offset = Vector2( 0, 0 )
6/modulate = Color( 1, 1, 1, 1 )
6/region = Rect2( 0, 0, 0, 0 )
6/is_autotile = false
6/occluder_offset = Vector2( 0, 0 )
6/navigation_offset = Vector2( 0, 0 )
6/shapes = [ ]
7/name = "House"
7/texture = ExtResource( 8 )
7/tex_offset = Vector2( 0, 0 )
7/modulate = Color( 1, 1, 1, 1 )
7/region = Rect2( 0, 0, 0, 0 )
7/is_autotile = false
7/occluder_offset = Vector2( 0, 0 )
7/navigation_offset = Vector2( 0, 0 )
7/shapes = [ ]
8/name = "Farm"
8/texture = ExtResource( 9 )
8/tex_offset = Vector2( 0, 0 )
8/modulate = Color( 1, 1, 1, 1 )
8/region = Rect2( 0, 0, 0, 0 )
8/is_autotile = false
8/occluder_offset = Vector2( 0, 0 )
8/navigation_offset = Vector2( 0, 0 )
8/shapes = [ ]
_sections_unfolded = [ "0", "1", "2", "3", "4", "5", "6", "7", "8" ]