extends HBoxContainer # class member variables go here, for example: # var a = 2 # var b = "textvar" func _ready(): # Called every time the node is added to the scene. # Initialization here pass func set_level_size(size): get_node('mapsize').text = '%d x %d' % [size.x, size.y] #func _process(delta): # # Called every frame. Delta is time since last frame. # # Update game logic here. # pass