[gd_scene load_steps=4 format=2] [ext_resource path="res://levels/sample/level.gd" type="Script" id=1] [ext_resource path="res://levels/sample/terrain.tscn" type="PackedScene" id=2] [ext_resource path="res://levels/tilesets/default/default.tres" type="TileSet" id=3] [node name="level" type="Node2D"] script = ExtResource( 1 ) height = 19 width = 32 origin = Vector2( 0, 0 ) [node name="terrain" parent="." index="0" instance=ExtResource( 2 )] [node name="objects" type="TileMap" parent="." index="1"] mode = 0 tile_set = ExtResource( 3 ) cell_size = Vector2( 32, 32 ) cell_quadrant_size = 16 cell_custom_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) cell_half_offset = 2 cell_tile_origin = 0 cell_y_sort = false cell_clip_uv = false collision_use_kinematic = false collision_friction = 1.0 collision_bounce = 0.0 collision_layer = 1 collision_mask = 1 occluder_light_mask = 1 format = 1 tile_data = PoolIntArray( 196612, 8, 0, 196624, 7, 0 ) _sections_unfolded = [ "Cell" ]