extends Node2D # class member variables go here, for example: # var a = 2 # var b = "textvar" export(int) var height; export(int) var width; export(Vector2) var origin = Vector2(0, 0) func _ready(): # Called every time the node is added to the scene. # Initialization here pass #func _process(delta): # # Called every frame. Delta is time since last frame. # # Update game logic here. # pass func get_level_size(): return Vector2(self.width, self.height)