extends VBoxContainer # class member variables go here, for example: # var a = 2 # var b = "textvar" export(Texture) var icon; export(String) var name; export(Texture) var progress_texture; func _ready(): # Called every time the node is added to the scene. # Initialization here if this.icon: get_node('TextureRect').texture = this.icon #func _process(delta): # # Called every frame. Delta is time since last frame. # # Update game logic here. # pass