Add godot3 with test scene and exports configured

This commit is contained in:
Kienan Stewart 2018-04-07 10:58:42 -04:00
parent c491d74fc4
commit beb478112b
9 changed files with 380 additions and 2 deletions

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GODOT=godot2-server
GODOT=godot3-server
EXPORT_TEMPLATE_SOURCE=https://downloads.tuxfamily.org/godotengine/3.0.2/Godot_v3.0.2-stable_export_templates.tpz
BUILD_DIR?=build
GODOT_PROJECT_PATH?=game
PROJECT_NAME?=game
TARGET_HTML5?=HTML5
TARGET_WINDOWS?=Windows Desktop
TARGET_MACOSX?=Mac OSX
TARGET_LINUX?=Linux/X11
build-dir:
mkdir -p "$(BUILD_DIR)"
clean:
rm -rf build/
rm -rf "$(BUILD_DIR)"/
export-all: export-html5 export-windows export-osx export-linux
export-html5: build-dir
mkdir -p "$(BUILD_DIR)/html"
$(GODOT) --path "$(GODOT_PROJECT_PATH)" --export "$(TARGET_HTML5)" "../$(BUILD_DIR)/html/$(PROJECT_NAME).html"
zip "$(BUILD_DIR)/$(PROJECT_NAME)-html5.zip" "$(BUILD_DIR)/html"
export-windows: build-dir
$(GODOT) --path "$(GODOT_PROJECT_PATH)" --export "$(TARGET_WINDOWS)" "../$(BUILD_DIR)/$(PROJECT_NAME).exe"
export-osx: build-dir
$(GODOT) --path "$(GODOT_PROJECT_PATH)" --export "$(TARGET_MACOSX)" "../$(BUILD_DIR)/$(PROJECT_NAME)-osx"
export-linux: build-dir
$(GODOT) --path "$(GODOT_PROJECT_PATH)" --export "$(TARGET_LINUX)" "../$(BUILD_DIR)/$(PROJECT_NAME)-x11"

101
game/default_env.tres Normal file
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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
radiance_size = 4
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
sky_curve = 0.25
sky_energy = 1.0
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
ground_curve = 0.01
ground_energy = 1.0
sun_color = Color( 1, 1, 1, 1 )
sun_latitude = 35.0
sun_longitude = 0.0
sun_angle_min = 1.0
sun_angle_max = 100.0
sun_curve = 0.05
sun_energy = 16.0
texture_size = 2
[resource]
background_mode = 2
background_sky = SubResource( 1 )
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0, 0, 0, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 1.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0

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game/export_presets.cfg Normal file
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[preset.0]
name="HTML5"
platform="HTML5"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
patch_list=PoolStringArray( )
[preset.0.options]
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=true
html/custom_html_shell=""
html/head_include=""
custom_template/release=""
custom_template/debug=""
[preset.1]
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
patch_list=PoolStringArray( )
[preset.1.options]
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/64_bits=true
custom_template/release=""
custom_template/debug=""
application/icon=""
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
[preset.2]
name="Mac OSX"
platform="Mac OSX"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
patch_list=PoolStringArray( )
[preset.2.options]
custom_package/debug=""
custom_package/release=""
application/name=""
application/info="Made with Godot Engine"
application/icon=""
application/identifier="org.godotengine.macgame"
application/signature="godotmacgame"
application/short_version="1.0"
application/version="1.0"
application/copyright=""
application/bits_mode=0
display/high_res=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
[preset.3]
name="Linux/X11"
platform="Linux/X11"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
patch_list=PoolStringArray( )
[preset.3.options]
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/64_bits=true
custom_template/release=""
custom_template/debug=""

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game/icon.png Normal file

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game/icon.png.import Normal file
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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
[deps]
source_file="res://icon.png"
source_md5="ae7e641067601e2184afcade49abd283"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
dest_md5="84511021bbc8c9d37c7f0f4d181de883"
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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game/project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="Godot3 Project Template"
run/main_scene="res://tests/test-2d.tscn"
boot_splash/fullsize=false
config/icon="res://icon.png"
[display]
window/stretch/shrink="1"
[rendering]
environment/default_environment="res://default_env.tres"

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game/tests/test-2d.gd Normal file
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extends Node
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called every time the node is added to the scene.
# Initialization here
pass
#func _process(delta):
# # Called every frame. Delta is time since last frame.
# # Update game logic here.
# pass
func _on_exit_pressed():
get_tree().quit()

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game/tests/test-2d.tscn Normal file
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[gd_scene load_steps=5 format=2]
[ext_resource path="res://tests/test-2d.gd" type="Script" id=1]
[ext_resource path="res://icon.png" type="Texture" id=2]
[sub_resource type="Gradient" id=1]
offsets = PoolRealArray( 0, 1 )
colors = PoolColorArray( 0, 0, 0, 1, 1, 1, 1, 1 )
[sub_resource type="GradientTexture" id=2]
flags = 4
gradient = SubResource( 1 )
width = 1024
_sections_unfolded = [ "Resource" ]
[node name="test-2d" type="Node" index="0"]
script = ExtResource( 1 )
[node name="CenterContainer" type="CenterContainer" parent="." index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 485.0
margin_top = 276.0
margin_right = 591.0
margin_bottom = 346.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
use_top_left = false
_sections_unfolded = [ "Anchor", "Theme" ]
[node name="exit" type="Button" parent="CenterContainer" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 106.0
margin_bottom = 70.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "Quit"
icon = ExtResource( 2 )
flat = false
align = 1
[node name="background" type="Sprite" parent="." index="1"]
z_index = -1
texture = SubResource( 2 )
centered = false
region_enabled = true
region_rect = Rect2( 0, 0, 1024, 600 )
_sections_unfolded = [ "Region", "Z Index" ]
[connection signal="pressed" from="CenterContainer/exit" to="." method="_on_exit_pressed"]