Add godot3 with test scene and exports configured
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parent
c491d74fc4
commit
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32
Makefile
32
Makefile
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GODOT=godot2-server
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GODOT=godot3-server
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EXPORT_TEMPLATE_SOURCE=https://downloads.tuxfamily.org/godotengine/3.0.2/Godot_v3.0.2-stable_export_templates.tpz
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BUILD_DIR?=build
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GODOT_PROJECT_PATH?=game
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PROJECT_NAME?=game
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TARGET_HTML5?=HTML5
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TARGET_WINDOWS?=Windows Desktop
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TARGET_MACOSX?=Mac OSX
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TARGET_LINUX?=Linux/X11
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build-dir:
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mkdir -p "$(BUILD_DIR)"
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clean:
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rm -rf build/
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rm -rf "$(BUILD_DIR)"/
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export-all: export-html5 export-windows export-osx export-linux
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export-html5: build-dir
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mkdir -p "$(BUILD_DIR)/html"
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$(GODOT) --path "$(GODOT_PROJECT_PATH)" --export "$(TARGET_HTML5)" "../$(BUILD_DIR)/html/$(PROJECT_NAME).html"
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zip "$(BUILD_DIR)/$(PROJECT_NAME)-html5.zip" "$(BUILD_DIR)/html"
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export-windows: build-dir
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$(GODOT) --path "$(GODOT_PROJECT_PATH)" --export "$(TARGET_WINDOWS)" "../$(BUILD_DIR)/$(PROJECT_NAME).exe"
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export-osx: build-dir
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$(GODOT) --path "$(GODOT_PROJECT_PATH)" --export "$(TARGET_MACOSX)" "../$(BUILD_DIR)/$(PROJECT_NAME)-osx"
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export-linux: build-dir
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$(GODOT) --path "$(GODOT_PROJECT_PATH)" --export "$(TARGET_LINUX)" "../$(BUILD_DIR)/$(PROJECT_NAME)-x11"
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Binary file not shown.
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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radiance_size = 4
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
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sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
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sky_curve = 0.25
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sky_energy = 1.0
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ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
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ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
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ground_curve = 0.01
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ground_energy = 1.0
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sun_color = Color( 1, 1, 1, 1 )
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sun_latitude = 35.0
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sun_longitude = 0.0
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sun_angle_min = 1.0
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sun_angle_max = 100.0
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sun_curve = 0.05
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sun_energy = 16.0
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texture_size = 2
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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background_sky_custom_fov = 0.0
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background_color = Color( 0, 0, 0, 1 )
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background_energy = 1.0
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background_canvas_max_layer = 0
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ambient_light_color = Color( 0, 0, 0, 1 )
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ambient_light_energy = 1.0
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ambient_light_sky_contribution = 1.0
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fog_enabled = false
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fog_color = Color( 0.5, 0.6, 0.7, 1 )
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fog_sun_color = Color( 1, 0.9, 0.7, 1 )
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fog_sun_amount = 0.0
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fog_depth_enabled = true
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fog_depth_begin = 10.0
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fog_depth_curve = 1.0
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fog_transmit_enabled = false
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fog_transmit_curve = 1.0
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fog_height_enabled = false
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fog_height_min = 0.0
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fog_height_max = 100.0
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fog_height_curve = 1.0
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tonemap_mode = 0
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tonemap_exposure = 1.0
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tonemap_white = 1.0
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auto_exposure_enabled = false
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auto_exposure_scale = 0.4
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auto_exposure_min_luma = 0.05
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auto_exposure_max_luma = 8.0
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auto_exposure_speed = 0.5
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ss_reflections_enabled = false
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ss_reflections_max_steps = 64
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ss_reflections_fade_in = 0.15
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ss_reflections_fade_out = 2.0
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ss_reflections_depth_tolerance = 0.2
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ss_reflections_roughness = true
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ssao_enabled = false
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ssao_radius = 1.0
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ssao_intensity = 1.0
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ssao_radius2 = 0.0
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ssao_intensity2 = 1.0
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ssao_bias = 0.01
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ssao_light_affect = 0.0
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ssao_color = Color( 0, 0, 0, 1 )
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ssao_quality = 0
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ssao_blur = 3
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ssao_edge_sharpness = 4.0
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dof_blur_far_enabled = false
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dof_blur_far_distance = 10.0
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dof_blur_far_transition = 5.0
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dof_blur_far_amount = 0.1
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dof_blur_far_quality = 1
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dof_blur_near_enabled = false
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dof_blur_near_distance = 2.0
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dof_blur_near_transition = 1.0
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dof_blur_near_amount = 0.1
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dof_blur_near_quality = 1
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glow_enabled = false
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glow_levels/1 = false
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glow_levels/2 = false
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glow_levels/3 = true
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glow_levels/4 = false
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glow_levels/5 = true
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glow_levels/6 = false
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glow_levels/7 = false
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glow_intensity = 0.8
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glow_strength = 1.0
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glow_bloom = 0.0
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glow_blend_mode = 2
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glow_hdr_threshold = 1.0
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glow_hdr_scale = 2.0
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glow_bicubic_upscale = false
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adjustment_enabled = false
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adjustment_brightness = 1.0
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adjustment_contrast = 1.0
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adjustment_saturation = 1.0
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[preset.0]
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name="HTML5"
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platform="HTML5"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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patch_list=PoolStringArray( )
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[preset.0.options]
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=true
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html/custom_html_shell=""
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html/head_include=""
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custom_template/release=""
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custom_template/debug=""
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[preset.1]
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name="Windows Desktop"
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platform="Windows Desktop"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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patch_list=PoolStringArray( )
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[preset.1.options]
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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binary_format/64_bits=true
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custom_template/release=""
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custom_template/debug=""
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application/icon=""
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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[preset.2]
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name="Mac OSX"
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platform="Mac OSX"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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patch_list=PoolStringArray( )
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[preset.2.options]
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custom_package/debug=""
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custom_package/release=""
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application/name=""
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application/info="Made with Godot Engine"
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application/icon=""
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application/identifier="org.godotengine.macgame"
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application/signature="godotmacgame"
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application/short_version="1.0"
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application/version="1.0"
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application/copyright=""
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application/bits_mode=0
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display/high_res=false
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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[preset.3]
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name="Linux/X11"
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platform="Linux/X11"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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patch_list=PoolStringArray( )
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[preset.3.options]
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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binary_format/64_bits=true
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custom_template/release=""
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custom_template/debug=""
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Binary file not shown.
After Width: | Height: | Size: 3.4 KiB |
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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[deps]
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source_file="res://icon.png"
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source_md5="ae7e641067601e2184afcade49abd283"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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dest_md5="84511021bbc8c9d37c7f0f4d181de883"
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=3
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[application]
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config/name="Godot3 Project Template"
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run/main_scene="res://tests/test-2d.tscn"
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boot_splash/fullsize=false
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config/icon="res://icon.png"
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[display]
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window/stretch/shrink="1"
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[rendering]
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environment/default_environment="res://default_env.tres"
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extends Node
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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pass
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#func _process(delta):
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# # Called every frame. Delta is time since last frame.
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# # Update game logic here.
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# pass
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func _on_exit_pressed():
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get_tree().quit()
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://tests/test-2d.gd" type="Script" id=1]
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[ext_resource path="res://icon.png" type="Texture" id=2]
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[sub_resource type="Gradient" id=1]
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offsets = PoolRealArray( 0, 1 )
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colors = PoolColorArray( 0, 0, 0, 1, 1, 1, 1, 1 )
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[sub_resource type="GradientTexture" id=2]
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flags = 4
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gradient = SubResource( 1 )
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width = 1024
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_sections_unfolded = [ "Resource" ]
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[node name="test-2d" type="Node" index="0"]
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script = ExtResource( 1 )
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[node name="CenterContainer" type="CenterContainer" parent="." index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 485.0
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margin_top = 276.0
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margin_right = 591.0
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margin_bottom = 346.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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use_top_left = false
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_sections_unfolded = [ "Anchor", "Theme" ]
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[node name="exit" type="Button" parent="CenterContainer" index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 106.0
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margin_bottom = 70.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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focus_mode = 2
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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toggle_mode = false
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enabled_focus_mode = 2
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shortcut = null
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group = null
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text = "Quit"
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icon = ExtResource( 2 )
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flat = false
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align = 1
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[node name="background" type="Sprite" parent="." index="1"]
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z_index = -1
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texture = SubResource( 2 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 0, 0, 1024, 600 )
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_sections_unfolded = [ "Region", "Z Index" ]
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[connection signal="pressed" from="CenterContainer/exit" to="." method="_on_exit_pressed"]
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