ld41-sim_shitty/game/levels/sample/level.tscn

38 lines
981 B
Plaintext
Raw Permalink Normal View History

2018-11-24 18:36:49 +00:00
[gd_scene load_steps=4 format=2]
[ext_resource path="res://levels/sample/level.gd" type="Script" id=1]
[ext_resource path="res://levels/sample/terrain.tscn" type="PackedScene" id=2]
[ext_resource path="res://levels/tilesets/default/default.tres" type="TileSet" id=3]
[node name="level" type="Node2D"]
script = ExtResource( 1 )
height = 19
width = 32
origin = Vector2( 0, 0 )
[node name="terrain" parent="." index="0" instance=ExtResource( 2 )]
[node name="objects" type="TileMap" parent="." index="1"]
mode = 0
tile_set = ExtResource( 3 )
cell_size = Vector2( 32, 32 )
cell_quadrant_size = 16
cell_custom_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
cell_half_offset = 2
cell_tile_origin = 0
cell_y_sort = false
cell_clip_uv = false
collision_use_kinematic = false
collision_friction = 1.0
collision_bounce = 0.0
collision_layer = 1
collision_mask = 1
occluder_light_mask = 1
format = 1
tile_data = PoolIntArray( 196612, 8, 0, 196624, 7, 0 )
_sections_unfolded = [ "Cell" ]