ld41-sim_shitty/game/levels/sample/level.gd

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GDScript3
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2018-11-24 18:36:49 +00:00
extends Node2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
export(int) var height;
export(int) var width;
export(Vector2) var origin = Vector2(0, 0)
func _ready():
# Called every time the node is added to the scene.
# Initialization here
pass
#func _process(delta):
# # Called every frame. Delta is time since last frame.
# # Update game logic here.
# pass
func get_level_size():
return Vector2(self.width, self.height)