16 lines
323 B
GDScript
16 lines
323 B
GDScript
extends Node2D
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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pass
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func _on_game_deck_changed(card_count):
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if card_count <= 0:
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get_node('last_card').hide()
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else:
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get_node('last_card').show() |