ld39-dead_in_the_water/game/ui/deck.gd

16 lines
323 B
GDScript

extends Node2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called every time the node is added to the scene.
# Initialization here
pass
func _on_game_deck_changed(card_count):
if card_count <= 0:
get_node('last_card').hide()
else:
get_node('last_card').show()