36 lines
1009 B
GDScript
36 lines
1009 B
GDScript
extends "card_base.gd"
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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pass
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func _card_help():
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return "Select one area and one card. The card will be destroyed, and the area will be repaired by 1. Arguments: %d / %d. Press enter to confirm, escape to cancel" % [self.arguments.size(), self.args_required_to_play]
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func validate_args():
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if self.arguments.size() == 2:
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var a = self.arguments[0]
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var b = self.arguments[1]
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if (a.is_in_group('areas') && b.is_in_group('cards')):
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return true
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if (a.is_in_group('cards') && b.is_in_group('areas')):
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return true
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return false
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return false
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func validate_argument(node):
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if node.is_in_group('areas') || node.is_in_group('cards'):
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return true
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return false
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func _proc_effects():
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for a in self.arguments:
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if a.is_in_group('cards'):
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self.game.destroy_card(a)
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if a.is_in_group('areas'):
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a.set_health(a.health + 1) |