29 lines
769 B
GDScript
29 lines
769 B
GDScript
extends "card_base.gd"
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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pass
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func validate_args():
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if self.arguments.size() == 1:
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var a = self.arguments[0]
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# @Bug Shady shit which will break
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if a.is_in_group('cards') && a.display_name == 'Injured Crewmember':
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return true
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return false
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func validate_argument(node):
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if node.is_in_group('cards'):
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return true
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return false
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func _proc_effects():
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self.game.destroy_card(self.arguments[0])
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func _card_help():
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return 'Use on an injured crewmember in your hand to heal them and remove the card from the game. Arguments %d / %d' %[self.arguments.size(), self.args_required_to_play] |