ld39-dead_in_the_water/game/areas/reactor.gd

12 lines
255 B
GDScript

extends "area_base.gd"
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called every time the node is added to the scene.
# Initialization here`1
get_node('Label').hide()
get_node('CheckButton').hide()