extends "card_base.gd" # class member variables go here, for example: # var a = 2 # var b = "textvar" func _ready(): # Called every time the node is added to the scene. # Initialization here pass func validate_args(): if self.arguments.size() == 1: var n = self.arguments[0] if n.health < n.max_health: return true return false func validate_argument(node): if node.is_in_group('areas'): return true return false func _proc_effects(): var n = self.arguments[0] n.set_health(n.health + 1)