extends Node2D # class member variables go here, for example: # var a = 2 # var b = "textvar" func _ready(): # Called every time the node is added to the scene. # Initialization here pass func _on_area_base_game_area_health_changed(old, new, max_health): get_node('Label').set_text('%d / %d' %[new, max_health]) func _on_reactor_game_area_health_changed(old, new, max_health): self._on_area_base_game_area_health_changed(old, new, max_health)