extends "card_base.gd" # class member variables go here, for example: # var a = 2 # var b = "textvar" func _ready(): # Called every time the node is added to the scene. # Initialization here pass func validate_args(): if self.arguments.size() == 1: var a = self.arguments[0] if a == self.game.get_node('areas/sixbay'): if a.activated: return true return false func validate_argument(node): if node.is_in_group('areas'): return true return false func _proc_effects(): self.game.add_card_to_deck() self.game.destroy_card(self) func _card_help(): return 'Use on activated six bay to remove this card and get a new card put in your deck. Arguments %d / %d' %[self.arguments.size(), self.args_required_to_play]