extends "card_base.gd" # class member variables go here, for example: # var a = 2 # var b = "textvar" func _ready(): # Called every time the node is added to the scene. # Initialization here pass func validate_args(): if self.arguments.size() == 1: var a = self.arguments[0] # @Bug Shady shit which will break if a.is_in_group('cards') && a.display_name == 'Injured Crewmember': return true return false func validate_argument(node): if node.is_in_group('cards'): return true return false func _proc_effects(): self.game.destroy_card(self.arguments[0]) func _card_help(): return 'Use on an injured crewmember in your hand to heal them and remove the card from the game. Arguments %d / %d' %[self.arguments.size(), self.args_required_to_play]