15 lines
306 B
GDScript3
15 lines
306 B
GDScript3
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extends "card_base.gd"
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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export(int) var restore_strength
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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pass
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func _proc_effects():
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self.game.update_energy(self.restore_strength)
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