14 lines
314 B
GDScript
14 lines
314 B
GDScript
extends ToolButton
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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set_fixed_process(true)
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func _fixed_process(delta):
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if(Input.is_action_pressed("ui_button_1")):
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emit_signal('pressed') |