ld38-blacksheep/grass.gd

18 lines
302 B
GDScript

extends Node2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called every time the node is added to the scene.
# Initialization here
pass
func is_eatable():
return true
func eat(eater):
eater.turd_count += 1
eater.strength += 1
queue_free()