18 lines
302 B
GDScript
18 lines
302 B
GDScript
extends Node2D
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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pass
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func is_eatable():
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return true
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func eat(eater):
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eater.turd_count += 1
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eater.strength += 1
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queue_free() |