ld38-blacksheep/sheep.tscn

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[gd_scene load_steps=5 format=1]
[ext_resource path="res://sheep.gd" type="Script" id=1]
[ext_resource path="res://assets/sheep.png" type="Texture" id=2]
[sub_resource type="CircleShape2D" id=1]
custom_solver_bias = 0.0
radius = 25.0
[sub_resource type="CircleShape2D" id=2]
custom_solver_bias = 0.0
radius = 15.0
[node name="KinematicBody2D" type="KinematicBody2D"]
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision/margin = 0.08
script/script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="Area2D" type="Area2D" parent="."]
input/pickable = true
shapes/0/shape = SubResource( 2 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 2 )
trigger = false
_update_shape_index = 0