ld38-blacksheep/fence.tscn

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[gd_scene load_steps=5 format=1]
[ext_resource path="res://scripts/fence.gd" type="Script" id=1]
[ext_resource path="res://assets/fence.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 4, 17 )
[sub_resource type="RectangleShape2D" id=2]
custom_solver_bias = 0.0
extents = Vector2( 13, 3 )
[node name="StaticBody2D" type="StaticBody2D"]
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 1, 0 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 2 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, -20 )
shapes/1/trigger = false
shapes/2/shape = SubResource( 2 )
shapes/2/transform = Matrix32( 1, 0, 0, 1, 0, 20 )
shapes/2/trigger = false
collision/layers = 1
collision/mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
script/script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
transform/pos = Vector2( 1, 0 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0
[node name="CollisionShape2D 2" type="CollisionShape2D" parent="."]
transform/pos = Vector2( 0, -20 )
shape = SubResource( 2 )
trigger = false
_update_shape_index = 1
[node name="CollisionShape2D3" type="CollisionShape2D" parent="."]
transform/pos = Vector2( 0, 20 )
shape = SubResource( 2 )
trigger = false
_update_shape_index = 2
[node name="HealthBar" type="ProgressBar" parent="."]
visibility/visible = false
focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 0
margin/left = -18.0
margin/top = -20.0
margin/right = 22.0
margin/bottom = -4.0
range/min = 0.0
range/max = 50.0
range/step = 1.0
range/page = 0.0
range/value = 50.0
range/exp_edit = false
range/rounded = false
percent/visible = true