[gd_scene load_steps=5 format=1] [ext_resource path="res://scripts/player.gd" type="Script" id=1] [ext_resource path="res://assets/player.png" type="Texture" id=2] [sub_resource type="CircleShape2D" id=1] custom_solver_bias = 0.0 radius = 25.0 [sub_resource type="RectangleShape2D" id=2] custom_solver_bias = 0.0 extents = Vector2( 30.6237, 19.1161 ) [node name="player" type="KinematicBody2D"] transform/pos = Vector2( 468.996, 335.172 ) input/pickable = true shapes/0/shape = SubResource( 1 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false collision/layers = 1 collision/mask = 1 collision/margin = 0.08 script/script = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) trigger = false _update_shape_index = 0 [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="ActionArea" type="Area2D" parent="."] transform/pos = Vector2( -0.46763, -21.6144 ) transform/scale = Vector2( 0.78521, 1 ) input/pickable = true shapes/0/shape = SubResource( 2 ) shapes/0/transform = Matrix32( 1, 0, 0, 0.629781, 0.688171, -15.7528 ) shapes/0/trigger = false gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 [node name="CollisionShape2D" type="CollisionShape2D" parent="ActionArea"] transform/pos = Vector2( 0.688171, -15.7528 ) transform/scale = Vector2( 1, 0.629781 ) shape = SubResource( 2 ) trigger = false _update_shape_index = 0 [node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."] rect = Rect2( -10, -10, 20, 20 ) [connection signal="exit_screen" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_exit_screen"] [connection signal="exit_viewport" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_exit_viewport"]