[gd_scene load_steps=4 format=1] [ext_resource path="res://grass.gd" type="Script" id=1] [ext_resource path="res://assets/grass.png" type="Texture" id=2] [sub_resource type="RectangleShape2D" id=1] custom_solver_bias = 0.0 extents = Vector2( 10, 10 ) [node name="Node2D" type="Node2D"] script/script = ExtResource( 1 ) [node name="Area2D" type="Area2D" parent="."] input/pickable = true shapes/0/shape = SubResource( 1 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 monitoring = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] shape = SubResource( 1 ) trigger = false _update_shape_index = 0 [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 )