Add WIP dev console and logging
This commit is contained in:
parent
b9b2b983cb
commit
60e35a3dfd
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@ -5,10 +5,18 @@
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#include "imgui.h"
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#include "imgui.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_opengl3.h"
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#include "imgui_impl_opengl3.h"
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#include "ui/console.h"
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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#include "common/logging.hpp"
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// Globals
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static Logger logger;
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// End globals
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static void error_callback(int error, const char* description)
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static void error_callback(int error, const char* description)
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{
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{
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fprintf(stderr, "Error %d: %s\n", error, description);
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fprintf(stderr, "Error %d: %s\n", error, description);
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@ -79,6 +87,8 @@ int main(int argc, char** argv)
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glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);
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glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(g_vertex_buffer_data),
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glBufferData(GL_ARRAY_BUFFER, sizeof(g_vertex_buffer_data),
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g_vertex_buffer_data, GL_STATIC_DRAW);
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g_vertex_buffer_data, GL_STATIC_DRAW);
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static Console console;
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bool show_console = false;
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while(!glfwWindowShouldClose(window)) {
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while(!glfwWindowShouldClose(window)) {
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glfwPollEvents();
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glfwPollEvents();
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// Process input.
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// Process input.
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@ -111,26 +121,19 @@ int main(int argc, char** argv)
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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ImGui::NewFrame();
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{
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{
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static float f = 0.0f;
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static float f = 0.0f;
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static int counter = 0;
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static int counter = 0;
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ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
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ImGui::Begin("Misc"); // Create a window called "Hello, world!" and append into it.
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ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
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ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
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if (ImGui::Button("Button")) { // Buttons return true when clicked (most widgets return true when edited/activated)
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counter++;
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}
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ImGui::SameLine();
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ImGui::Text("counter = %d", counter);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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ImGui::End();
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ImGui::End();
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console.Draw("Debug Console", &show_console);
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}
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}
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// Finalise rendering
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// Finalise rendering
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@ -0,0 +1,373 @@
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#include "imgui.h"
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#include <ctype.h> // toupper
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#include <string.h>
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struct Console
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{
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char InputBuf[256];
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ImVector<char*> Items;
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ImVector<const char*> Commands;
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ImVector<char*> History;
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int HistoryPos; // -1: new line, 0..History.Size-1 browsing history.
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ImGuiTextFilter Filter;
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bool AutoScroll;
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bool ScrollToBottom;
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Console()
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{
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ClearLog();
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memset(InputBuf, 0, sizeof(InputBuf));
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HistoryPos = -1;
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Commands.push_back("HELP");
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Commands.push_back("HISTORY");
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Commands.push_back("CLEAR");
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Commands.push_back("CLASSIFY"); // "classify" is only here to provide an example of "C"+[tab] completing to "CL" and displaying matches.
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Commands.push_back("CONNECT");
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AutoScroll = true;
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ScrollToBottom = false;
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AddLog("Welcome to Dear ImGui!");
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}
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~Console()
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{
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ClearLog();
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for (int i = 0; i < History.Size; i++)
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free(History[i]);
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}
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// Portable helpers
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static int Stricmp(const char* str1, const char* str2) { int d; while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } return d; }
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static int Strnicmp(const char* str1, const char* str2, int n) { int d = 0; while (n > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; n--; } return d; }
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static char* Strdup(const char *str) { size_t len = strlen(str) + 1; void* buf = malloc(len); IM_ASSERT(buf); return (char*)memcpy(buf, (const void*)str, len); }
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static void Strtrim(char* str) { char* str_end = str + strlen(str); while (str_end > str && str_end[-1] == ' ') str_end--; *str_end = 0; }
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void ClearLog()
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{
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for (int i = 0; i < Items.Size; i++)
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free(Items[i]);
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Items.clear();
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}
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void Connect(const char *command_line) {
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// Parse
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bool gotHost = false, gotPort = false, gotParam = false;
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char default_host[] = "127.0.0.1";
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char default_port[] = "2800";
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char* item, *sub_item;
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char* host, *port;
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char command[256];
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memset(command, 0, sizeof(command));
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strncpy(command, command_line, 256);
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item = strtok(command, " ");
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while (item != NULL) {
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if (Strnicmp(item, "connect", 7) == 0) {
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item = strtok(NULL, " ");
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continue;
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}
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if (!gotParam) {
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gotParam = true;
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break;
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// Everything after the the first token following connect is ignored
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}
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}
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if (gotParam) {
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sub_item = strtok(item, ":");
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while (sub_item != NULL) {
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AddLog("[debug] sub_item is '%s'", sub_item);
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if (!gotHost) {
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host = sub_item;
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gotHost = true;
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sub_item = strtok(NULL, ":");
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continue;
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}
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if (!gotPort) {
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port = sub_item;
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gotPort = true;
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break;
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}
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}
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}
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if (!gotHost) {
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host = default_host;
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}
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if (!gotPort) {
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port = default_port;
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}
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AddLog("[debug] Parsed host '%s' [default:%d] and port '%s' [default:%d] from connect command.",
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host, !gotHost, port, !gotPort);
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// Raise an event
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}
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void AddLog(const char* fmt, ...) IM_FMTARGS(2)
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{
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// FIXME-OPT
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char buf[1024];
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va_list args;
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va_start(args, fmt);
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vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args);
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buf[IM_ARRAYSIZE(buf)-1] = 0;
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va_end(args);
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Items.push_back(Strdup(buf));
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}
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void Draw(const char* title, bool* p_open)
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{
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ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiCond_FirstUseEver);
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if (!ImGui::Begin(title, p_open))
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{
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ImGui::End();
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return;
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}
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// As a specific feature guaranteed by the library, after calling Begin() the last Item represent the title bar. So e.g. IsItemHovered() will return true when hovering the title bar.
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// Here we create a context menu only available from the title bar.
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if (ImGui::BeginPopupContextItem())
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{
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if (ImGui::MenuItem("Close Console"))
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*p_open = false;
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ImGui::EndPopup();
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}
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ImGui::TextWrapped("Enter 'HELP' for help, press TAB to use text completion.");
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// TODO: display items starting from the bottom
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if (ImGui::SmallButton("Add Dummy Text")) { AddLog("%d some text", Items.Size); AddLog("some more text"); AddLog("display very important message here!"); } ImGui::SameLine();
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if (ImGui::SmallButton("Add Dummy Error")) { AddLog("[error] something went wrong"); } ImGui::SameLine();
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if (ImGui::SmallButton("Clear")) { ClearLog(); } ImGui::SameLine();
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bool copy_to_clipboard = ImGui::SmallButton("Copy");
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//static float t = 0.0f; if (ImGui::GetTime() - t > 0.02f) { t = ImGui::GetTime(); AddLog("Spam %f", t); }
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ImGui::Separator();
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// Options menu
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if (ImGui::BeginPopup("Options"))
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{
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ImGui::Checkbox("Auto-scroll", &AutoScroll);
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ImGui::EndPopup();
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}
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// Options, Filter
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if (ImGui::Button("Options"))
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ImGui::OpenPopup("Options");
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ImGui::SameLine();
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Filter.Draw("Filter (\"incl,-excl\") (\"error\")", 180);
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ImGui::Separator();
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const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing(); // 1 separator, 1 input text
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ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), false, ImGuiWindowFlags_HorizontalScrollbar); // Leave room for 1 separator + 1 InputText
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if (ImGui::BeginPopupContextWindow())
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{
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if (ImGui::Selectable("Clear")) ClearLog();
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ImGui::EndPopup();
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}
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// Display every line as a separate entry so we can change their color or add custom widgets. If you only want raw text you can use ImGui::TextUnformatted(log.begin(), log.end());
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// NB- if you have thousands of entries this approach may be too inefficient and may require user-side clipping to only process visible items.
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// You can seek and display only the lines that are visible using the ImGuiListClipper helper, if your elements are evenly spaced and you have cheap random access to the elements.
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// To use the clipper we could replace the 'for (int i = 0; i < Items.Size; i++)' loop with:
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// ImGuiListClipper clipper(Items.Size);
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// while (clipper.Step())
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// for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
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// However, note that you can not use this code as is if a filter is active because it breaks the 'cheap random-access' property. We would need random-access on the post-filtered list.
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// A typical application wanting coarse clipping and filtering may want to pre-compute an array of indices that passed the filtering test, recomputing this array when user changes the filter,
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// and appending newly elements as they are inserted. This is left as a task to the user until we can manage to improve this example code!
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// If your items are of variable size you may want to implement code similar to what ImGuiListClipper does. Or split your data into fixed height items to allow random-seeking into your list.
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4,1)); // Tighten spacing
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if (copy_to_clipboard)
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ImGui::LogToClipboard();
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for (int i = 0; i < Items.Size; i++)
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{
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const char* item = Items[i];
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if (!Filter.PassFilter(item))
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continue;
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// Normally you would store more information in your item (e.g. make Items[] an array of structure, store color/type etc.)
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bool pop_color = false;
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if (strstr(item, "[error]")) { ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.4f, 0.4f, 1.0f)); pop_color = true; }
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else if (strncmp(item, "# ", 2) == 0) { ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.8f, 0.6f, 1.0f)); pop_color = true; }
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ImGui::TextUnformatted(item);
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if (pop_color)
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ImGui::PopStyleColor();
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}
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if (copy_to_clipboard)
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ImGui::LogFinish();
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if (ScrollToBottom || (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY()))
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ImGui::SetScrollHereY(1.0f);
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ScrollToBottom = false;
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ImGui::PopStyleVar();
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ImGui::EndChild();
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ImGui::Separator();
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// Command-line
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bool reclaim_focus = false;
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if (ImGui::InputText("Input", InputBuf, IM_ARRAYSIZE(InputBuf), ImGuiInputTextFlags_EnterReturnsTrue|ImGuiInputTextFlags_CallbackCompletion|ImGuiInputTextFlags_CallbackHistory, &TextEditCallbackStub, (void*)this))
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{
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char* s = InputBuf;
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Strtrim(s);
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if (s[0])
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ExecCommand(s);
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strcpy(s, "");
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reclaim_focus = true;
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}
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// Auto-focus on window apparition
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ImGui::SetItemDefaultFocus();
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if (reclaim_focus)
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ImGui::SetKeyboardFocusHere(-1); // Auto focus previous widget
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ImGui::End();
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}
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void ExecCommand(const char* command_line)
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{
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AddLog("# %s\n", command_line);
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// Insert into history. First find match and delete it so it can be pushed to the back. This isn't trying to be smart or optimal.
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HistoryPos = -1;
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for (int i = History.Size-1; i >= 0; i--)
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if (Stricmp(History[i], command_line) == 0)
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{
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free(History[i]);
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History.erase(History.begin() + i);
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break;
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}
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History.push_back(Strdup(command_line));
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// Process command
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if (Stricmp(command_line, "CLEAR") == 0)
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{
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ClearLog();
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}
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else if (Stricmp(command_line, "HELP") == 0)
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{
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AddLog("Commands:");
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for (int i = 0; i < Commands.Size; i++)
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AddLog("- %s", Commands[i]);
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}
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else if (Stricmp(command_line, "HISTORY") == 0)
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{
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int first = History.Size - 10;
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for (int i = first > 0 ? first : 0; i < History.Size; i++)
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AddLog("%3d: %s\n", i, History[i]);
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}
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else if (Strnicmp(command_line, "CONNECT", 7) == 0) {
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Connect(command_line);
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}
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else
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{
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AddLog("Unknown command: '%s'\n", command_line);
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}
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// On commad input, we scroll to bottom even if AutoScroll==false
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ScrollToBottom = true;
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}
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static int TextEditCallbackStub(ImGuiInputTextCallbackData* data) // In C++11 you are better off using lambdas for this sort of forwarding callbacks
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{
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Console* console = (Console*)data->UserData;
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return console->TextEditCallback(data);
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}
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int TextEditCallback(ImGuiInputTextCallbackData* data)
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{
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//AddLog("cursor: %d, selection: %d-%d", data->CursorPos, data->SelectionStart, data->SelectionEnd);
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switch (data->EventFlag)
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{
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case ImGuiInputTextFlags_CallbackCompletion:
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{
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// Example of TEXT COMPLETION
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// Locate beginning of current word
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const char* word_end = data->Buf + data->CursorPos;
|
||||||
|
const char* word_start = word_end;
|
||||||
|
while (word_start > data->Buf)
|
||||||
|
{
|
||||||
|
const char c = word_start[-1];
|
||||||
|
if (c == ' ' || c == '\t' || c == ',' || c == ';')
|
||||||
|
break;
|
||||||
|
word_start--;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Build a list of candidates
|
||||||
|
ImVector<const char*> candidates;
|
||||||
|
for (int i = 0; i < Commands.Size; i++)
|
||||||
|
if (Strnicmp(Commands[i], word_start, (int)(word_end-word_start)) == 0)
|
||||||
|
candidates.push_back(Commands[i]);
|
||||||
|
|
||||||
|
if (candidates.Size == 0)
|
||||||
|
{
|
||||||
|
// No match
|
||||||
|
AddLog("No match for \"%.*s\"!\n", (int)(word_end-word_start), word_start);
|
||||||
|
}
|
||||||
|
else if (candidates.Size == 1)
|
||||||
|
{
|
||||||
|
// Single match. Delete the beginning of the word and replace it entirely so we've got nice casing
|
||||||
|
data->DeleteChars((int)(word_start-data->Buf), (int)(word_end-word_start));
|
||||||
|
data->InsertChars(data->CursorPos, candidates[0]);
|
||||||
|
data->InsertChars(data->CursorPos, " ");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Multiple matches. Complete as much as we can, so inputing "C" will complete to "CL" and display "CLEAR" and "CLASSIFY"
|
||||||
|
int match_len = (int)(word_end - word_start);
|
||||||
|
for (;;)
|
||||||
|
{
|
||||||
|
int c = 0;
|
||||||
|
bool all_candidates_matches = true;
|
||||||
|
for (int i = 0; i < candidates.Size && all_candidates_matches; i++)
|
||||||
|
if (i == 0)
|
||||||
|
c = toupper(candidates[i][match_len]);
|
||||||
|
else if (c == 0 || c != toupper(candidates[i][match_len]))
|
||||||
|
all_candidates_matches = false;
|
||||||
|
if (!all_candidates_matches)
|
||||||
|
break;
|
||||||
|
match_len++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (match_len > 0)
|
||||||
|
{
|
||||||
|
data->DeleteChars((int)(word_start - data->Buf), (int)(word_end-word_start));
|
||||||
|
data->InsertChars(data->CursorPos, candidates[0], candidates[0] + match_len);
|
||||||
|
}
|
||||||
|
|
||||||
|
// List matches
|
||||||
|
AddLog("Possible matches:\n");
|
||||||
|
for (int i = 0; i < candidates.Size; i++)
|
||||||
|
AddLog("- %s\n", candidates[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ImGuiInputTextFlags_CallbackHistory:
|
||||||
|
{
|
||||||
|
// Example of HISTORY
|
||||||
|
const int prev_history_pos = HistoryPos;
|
||||||
|
if (data->EventKey == ImGuiKey_UpArrow)
|
||||||
|
{
|
||||||
|
if (HistoryPos == -1)
|
||||||
|
HistoryPos = History.Size - 1;
|
||||||
|
else if (HistoryPos > 0)
|
||||||
|
HistoryPos--;
|
||||||
|
}
|
||||||
|
else if (data->EventKey == ImGuiKey_DownArrow)
|
||||||
|
{
|
||||||
|
if (HistoryPos != -1)
|
||||||
|
if (++HistoryPos >= History.Size)
|
||||||
|
HistoryPos = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// A better implementation would preserve the data on the current input line along with cursor position.
|
||||||
|
if (prev_history_pos != HistoryPos)
|
||||||
|
{
|
||||||
|
const char* history_str = (HistoryPos >= 0) ? History[HistoryPos] : "";
|
||||||
|
data->DeleteChars(0, data->BufTextLen);
|
||||||
|
data->InsertChars(0, history_str);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
};
|
|
@ -0,0 +1,116 @@
|
||||||
|
#ifndef _LOGGING_H_
|
||||||
|
#define _LOGGING_H_
|
||||||
|
|
||||||
|
#include <stdarg.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <string.h>
|
||||||
|
|
||||||
|
enum LogLevel {
|
||||||
|
vvvdebug,
|
||||||
|
debug,
|
||||||
|
info,
|
||||||
|
warning,
|
||||||
|
error
|
||||||
|
};
|
||||||
|
|
||||||
|
class Logger {
|
||||||
|
|
||||||
|
LogLevel currentLevel;
|
||||||
|
FILE **fds;
|
||||||
|
int fd_count = 0;
|
||||||
|
public:
|
||||||
|
Logger(LogLevel level = info) {
|
||||||
|
this->currentLevel = level;
|
||||||
|
this->attachFd(stderr);
|
||||||
|
}
|
||||||
|
|
||||||
|
void attachFd(FILE *fd) {
|
||||||
|
int newSize = this->fd_count + 1;
|
||||||
|
FILE **newfds = (FILE **)calloc(newSize, sizeof(FILE*));
|
||||||
|
if (this->fds != NULL) {
|
||||||
|
memcpy(newfds, this->fds,this->fd_count * sizeof(FILE*));
|
||||||
|
free(this->fds);
|
||||||
|
this->fds = newfds;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
this->fds = newfds;
|
||||||
|
}
|
||||||
|
this->fds[newSize-1] = fd;
|
||||||
|
this->fd_count = newSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
void removeFd(FILE *fd) {
|
||||||
|
int newSize = this->fd_count - 1;
|
||||||
|
if (newSize <= 0) {
|
||||||
|
free(this->fds);
|
||||||
|
this->fds = NULL;
|
||||||
|
this->fd_count = 0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
FILE **newfds = (FILE **) calloc(newSize, sizeof(FILE*));
|
||||||
|
int new_i = 0;
|
||||||
|
for (int i = 0 ; i < this->fd_count ; i++) {
|
||||||
|
if (fd == this->fds[i]) {
|
||||||
|
continue;
|
||||||
|
} else {
|
||||||
|
newfds[new_i] = this->fds[i];
|
||||||
|
new_i++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
free(this->fds);
|
||||||
|
this->fds = newfds;
|
||||||
|
this->fd_count = newSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
const char* mapLevel(LogLevel l) {
|
||||||
|
switch (l) {
|
||||||
|
case vvvdebug:
|
||||||
|
return "vvvdebug";
|
||||||
|
break;
|
||||||
|
case debug:
|
||||||
|
return "debug";
|
||||||
|
break;
|
||||||
|
case info:
|
||||||
|
return "info";
|
||||||
|
break;
|
||||||
|
case warning:
|
||||||
|
return "warning";
|
||||||
|
break;
|
||||||
|
case error:
|
||||||
|
return "error";
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return "unknown";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void setLevel(LogLevel l) {
|
||||||
|
this->currentLevel = l;
|
||||||
|
}
|
||||||
|
|
||||||
|
void log(LogLevel level, char* str) {
|
||||||
|
this->log(level, "%s", str);
|
||||||
|
}
|
||||||
|
|
||||||
|
void log(LogLevel level, const char *fmt, ...) {
|
||||||
|
if (level < this->currentLevel) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (this->fd_count <= 0) {
|
||||||
|
// No attached fds.
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
char buf[1024];
|
||||||
|
memset(buf, 0, 1024*sizeof(char));
|
||||||
|
va_list args;
|
||||||
|
vsnprintf(buf, 1024, fmt, args);
|
||||||
|
for (int i = 0; i < this->fd_count ; i++) {
|
||||||
|
fprintf(this->fds[i], "[%s]\t%s\n", this->mapLevel(level), buf);
|
||||||
|
fflush(this->fds[i]);
|
||||||
|
}
|
||||||
|
va_end(args);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
#endif // _LOGGING_H_
|
Loading…
Reference in New Issue