88 lines
3.7 KiB
Plaintext
88 lines
3.7 KiB
Plaintext
[gd_scene load_steps=6 format=2]
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[ext_resource path="res://src/Help.gd" type="Script" id=1]
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[ext_resource path="res://assets/Bitstream Vera Sans Mono Bold Nerd Font Complete.ttf" type="DynamicFontData" id=2]
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[ext_resource path="res://assets/screenshots/tile.png" type="Texture" id=3]
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[ext_resource path="res://assets/screenshots/light.png" type="Texture" id=4]
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[sub_resource type="DynamicFont" id=1]
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size = 40
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outline_size = 1
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font_data = ExtResource( 2 )
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[node name="Help" type="PopupPanel"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 72.0
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margin_right = 72.0
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script = ExtResource( 1 )
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[node name="HBoxContainer" type="VBoxContainer" parent="."]
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[node name="Label" type="Label" parent="HBoxContainer"]
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size_flags_horizontal = 3
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custom_colors/font_outline_modulate = Color( 1, 0, 0.972549, 1 )
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custom_fonts/font = SubResource( 1 )
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text = "Da 'Lil Patch"
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align = 1
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position = Vector2( 84, 63 )
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text = "In \"Da 'Lil Patch\", the goal is to make the best use of the small plot of land you have.
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Choose plants from the left-hand side menu, and select which actions you want to do from the right-hand side menu.
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1. The first thing you will want to do is place some seeds down.
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2. Click pass time to see how the plants get sunlight and grow
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At the end of each \"Autumn\" plants are harvested and give you score based on how ripe they are. Some plants, like Weeds
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and Clover, don't give any points. Some plants can take a long time to bear fruit.
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Each plant changes the soil it's own, and potentially affects the tiles around it it.
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The sunlight comes from four (4) different directions each time you click on \"Pass Time\": left, top-left, top-right, and right.
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The strength of the sunlight varies with the time of day and the current season. As each growth tick happens, you'll see \"+X\"
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over the plants in green for how much growth they received.
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Some tiles also turn dark, to show that they haven't received any sunlight. When there is a plant in the tile that's taller than
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the adjacent tiles in the sunlight's path, it will shade the next tiles until a taller plant is encountered.
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As each season passes, the plants consume nutrients and health from the soil. Most soil also accumulates rocks as the
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harvests happen. Eventually there might be big boulders on some of the tiles! Each season also gives you some more Action
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Points, which can be used to Cull (remove) plants early, Burn plants off the land, Remove Rocks, or Fertilize a tile. Each action
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has a different cost and effect explained by the tooltips.
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You can check the scores for the years that have passed in the menu by clicking on the Menu button or hitting Escape.
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You can press escape to close this pane, and Shift+Slash to show it again."
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